What makes this game different
The standard Double Jump game has a broader upgrade stack than the Candy edition. Wins feed Jump Power, Rebirth, Trails, Auras, treadmills, and Boots, so route progress and account upgrades reinforce each other.
- Double jumps
- Obstacle course
- Jump Power
- Treadmills
- Boots
- Trails
- Auras
Progression and game systems
| How to begin | Build Jump Power on treadmills and use double jumps on the obstacle course. |
|---|---|
| Progression | Jump Power, treadmills, Boots, trails, auras, Wins, and Rebirth make up the progression loop. |
| Wins and finish rewards | Wins are available. |
| Rebirth | Rebirth is available. |
| Maps and stages | Obstacle course. |
A useful first run
- Measure the current jump arc on the first obstacle and avoid spending both jumps too early.
- Collect early Wins before choosing between direct Jump Power and supporting upgrades such as Boots.
- Delay Rebirth until the reset benefit is worth replaying the opening obstacle sequence.
For controls and advice that applies across the wider genre, use the Keyboard Escape beginner guide.